Exporting data

How to export

In Blender, look for File -> Export -> Starfield Geometry/Morph/Nif

Exporting .nif

SettingExplanation
Nif TemplateAdviced to read the hover tooltips on each and decide which is more suitable.
Export Datatypes: WeightsAffects if vertex groups are exported. For it to export correctly, object should have armature modifier and an armature object linked in the modifier.
Export Datatypes: Use Secondary UVAffects if the second UV should be exported.
Additional Data: Physics Node TreeAffects if the user-created physics node tree should be embedded in the exported nif.
Additional Data: Export materialAffects if the material should be exported along with the nif.
Special Controls: Use internal geometry dataAffects if the exported nif should be internal geometry (checkmark on) or extendal (checkmark off). Read: Internal Geometry
Special Controls: Export Head ObjectSuitable for headparts. Export model.nif and model_facebones.nif separately if the model has facebone vertex groups.
Special Controls: Generate hash namesExport into hex1\hex2.mesh format instead of model_name.mesh
Snapping data: Snap Normals To SelectedExperimental snapping of normals from selected objects (reference) to active (exported).
Additive ExportModify only the BSGeometry nodes in imported nif if the selected ExportScene node is from nif import. May raise errors if the number and names of models don’t match. If disabled, regular export is used.
Additive Export: Overwrite material pathsFor additive export, overwrites material paths.
After Export: Open folder after exportOpens a folder with exported data after export is complete.